Exploring procedural animation in Trifox

Let’s get moving We recently came across an issue regarding the animation of certain characters in Trifox. As it turns out, creating animations for anything that has more than 2 legs is hard. Creating animations for a body shape that doesn’t really fit inside a capsule shape … even harder. [...]

By |2020-07-10T12:22:48+01:00July 9th, 2020|Design, Development, Technical|

Splash!

Hi, I’m Emiel De Paepe, one of the developers at Glowfish Interactive. We are currently working on our first indie title, Trifox. Trifox is a top-down twin-stick action adventure game (that’s a mouthful) set in a unique and colorful world, inspired by classic platform games. In Trifox you play as a multi-talented fox on a [...]

By |2022-11-10T14:27:37+00:00March 6th, 2020|Development, Technical|

Dissolving The World Part 2

Obstruction handling and dissolve shader techniques in Trifox Hi, I’m Brecht Lecluyse, one of the developers at Glowfish Interactive that is currently working on Trifox. And welcome to part 2 of Dissolving The World: Obstruction handling and dissolve shader techniques in Trifox. In case you missed part 1 you can find it right here: https://www.trifox-game.com/dissolving-the-world-part-1/ [...]

By |2022-11-10T14:27:44+00:00June 15th, 2017|Development, Technical|

Dissolving The World Part 1

Obstruction handling and dissolve shader techniques in Trifox Hi, I’m Brecht Lecluyse, one of the developers at Glowfish Interactive that is currently working on Trifox. Trifox is a top-down twin stick action adventure game set in a unique and colorful world, inspired by classic platform games. In Trifox you play as a multi-talented fox on [...]

By |2022-11-10T14:28:04+00:00June 15th, 2017|Development, Technical|
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